37 research outputs found

    A design flow for performance planning : new paradigms for iteration free synthesis

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    In conventional design, higher levels of synthesis produce a netlist, from which layout synthesis builds a mask specification for manufacturing. Timing anal ysis is built into a feedback loop to detect timing violations which are then used to update specifications to synthesis. Such iteration is undesirable, and for very high performance designs, infeasible. The problem is likely to become much worse with future generations of technology. To achieve a non-iterative design flow, early synthesis stages should use wire planning to distribute delays over the functional elements and interconnect, and layout synthesis should use its degrees of freedom to realize those delays

    A Design Flow for Performance Planning: New Paradigms for Iteration Free Synthesis

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    Fully Dynamic Maintenance of Arc-Flags in Road Networks

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    International audienceThe problem of finding best routes in road networks can be solved by applying Dijkstra's shortest paths algorithm. Unfortunately, road networks deriving from real-world applications are huge yielding unsustainable times to compute shortest paths. For this reason, great research efforts have been done to accelerate Dijkstra's algorithm on road networks. These efforts have led to the development of a number of speed-up techniques, as for example Arc-Flags, whose aim is to compute additional data in a preprocessing phase in order to accelerate the shortest paths queries in an on-line phase. The main drawback of most of these techniques is that they do not work well in dynamic scenarios. In this paper we propose a new algorithm to update the Arc-Flags of a graph subject to edge weight decrease operations. To check the practical performances of the new algorithm we experimentally analyze it, along with a previously known algorithm for edge weight increase operations, on real-world road networks subject to fully dynamic sequences of operations. Our experiments show a significant speed-up in the updating phase of the Arc-Flags, at the cost of a small space and time overhead in the preprocessing phase

    Dynamic Arc-Flags in Road Networks

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    International audienceIn this work we introduce a new data structure, named Road-Signs, which allows us to efficiently update the Arc-Flags of a graph in a dynamic scenario. Road-Signs can be used to compute Arc-Flags, can be efficiently updated and do not require large space consumption for many real-world graphs like, e.g., graphs arising from road networks. In detail, we define an algorithm to preprocess Road-Signs and an algorithm to update them each time that a weight increase operation occurs on an edge of the network. We also experimentally analyze the proposed algorithms in real-world road networks showing that they yields a significant speed-up in the updating phase of Arc-Flags, at the cost of a very small space and time overhead in the preprocessing phase

    Partitioning Graphs to Speed Up Dijkstra's Algorithm

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    In this paper, we consider Dijkstra's algorithm for the point-to-point shortest path problem in large and sparse graphs with a given layout. Lauther presented a method that uses a partitioning of the graph to perform a preprocessing which allows to speed-up Dijkstra's algorithm considerably. We present an experimental study that evaluates which partitioning methods are suited for this approach. In particular, we examine partitioning algorithms from computational geometry and compare their impact on the speed-up of the shortest-path algorithm. Using a suited partitioning algorithm speed-up factors of 500 and more were achieved. Furthermore, we present an extension of this speed-up technique to multiple levels of partitionings. With this multi-level variant, the same speed-up factors can be achieved with smaller space requirements. It can therefore be seen as a compression of the precomputed data that conserves the correctness of the computed shortest paths

    Acceleration of Shortest Path and Constrained Shortest Path Computation

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    We study acceleration methods for point-to-point shortest path and constrained shortest path computations in directed graphs, in particular in road and railroad networks. Our acceleration methods are allowed to use a preprocessing of the network data to create auxiliary information which is then used to speed-up shortest path queries. We focus on two methods based on Dijkstra's algorithm for shortest path computations and two methods based on a generalized version of Dijkstra for constrained shortest paths. The methods are compared with other acceleration techniques, most of them published only recently. We also look at appropriate combinations of different methods to find further improvements. For shortest path computations we investigate hierarchical multiway-separator and arc-flag approaches. The hierarchical multiway-separator approach divides the graph into regions along a multiway-separator and gathers information to improve the search for shortest paths that stretch over several regions. A new multiway-separator heuristic is presented which improves the hierarchical separator approach. The arc-flag approach divides the graph into regions and gathers information on whether an arc is on a shortest path into a given region. Both methods yield significant speed-ups of the plain Dijkstra's algorithm. The arc flag method combined with an appropriate partition and a bi-directed search achieves an average speed-up of up to 1,400 on large networks. This combination narrows down the search space of Dijkstra's algorithm to almost the size of the corresponding shortest path for long distance shortest path queries. For the constrained shortest path problem we show that goal-directed and bi-directed acceleration methods can be used both individually and in combination. The goal-directed search achieves the best speed-up factor of 110 for the constrained problem

    Schematisation of Tree Drawings

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    Abstract. Given a tree T spanning a set of points S in the plane, we study the problem of drawing T using only line segments aligned with a fixed set of directions C. The vertices in the drawing must lie within a given distance r of each original point p ∈ S, and an objective function counting the number of bends must be minimised. We propose five versions of this problem using different objective functions, and algorithms to solve them. This work has potential applications in geographic map schematisation and metro map layout.
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